ZIRENE'S NA LCS LANE PREVIEW
TANKS AT THE TOP.
Maokai, Poppy, and Nautilus are all considered "low-econ" tanks, and the pros think we'll be seeing plenty of them in the NA LCS. For these low-econ tanks, it's not necessary to receive resources from their team in order to have a huge impact on the game. With shields and heals that are based off of their own % HP, they also get more effective combat stats out of every health item they purchase and are therefore even tankier than most tanks.
They've also got...
Easy to use crowd control abilities
High base damage abilities
Capacity to easily assist a jungler with ganks
Slows on low cooldowns
Impactful team fighting
Despite not falling into the low-econ tank category, Camille brings a wide array of strengths to the top lane. Not only does she deal an enormous amount of true damage, but her kit is also loaded with utility, equipped with multiple ways to use her abilities to catch her opponents off-guard.
JUNGLERS ARE ON THE LOOSE
Mid/Jungle synergy is the most important. You don't have to kill mid lane, you just need your mid laner to have pressure and give them pressure. Because if you're winning mid lane it opens up your roams to bot lane so the team can further destroy bot lane. You get four-man dives on bot lane and that's really good.
PUTTING THE PRESSURE MID
Mid lane's the most important lane in terms of where the minion waves are during the early/mid game. Putting pressure on opponents by manipulating minion waves opens up a plethora of options available to whichever mid laner has priority. Control Mages like Cassiopeia, Viktor, Ryze, Orianna, Taliyah, and Syndra create pressure without the same amount of risk that assassins like Katarina or Fizz would face.
With pressure a mid laner can...
Go for turret damage
Keep the enemy under turret
Roam to side lanes to gain advantages elsewhere on the map
Assist their jungler in securing enemy camps
Protect their own camps
Secure vision around the lane
ATTACKS FROM AFAR
ADCs are usually a priority target, so they want to be as far away as possible from a fight while still contributing. That's why we're seeing pro play favor ADCs with utility and a long effective range.
Generally ADCs like Ashe, Varus, and Kalista might come back in the meta because they don't really need the items to do their job and they have more effectiveness for their teams at Level 6.
WildTurtle
TSM
SKILL TEST
Supports are more equipped than ever to help out their teams. With the addition of new items like Redemption and changes to others like Locket of the Iron Solari, supports now have to keep track of — and use — their items more effectively to keep their teams alive.
You want to be picking Redemption when you know there's no burst on the other team...When you know there's a lot of damage about to be dealt, that's when you build Locket.
Matt
Liquid
REDEMPTION BY THE NUMBERS
Redemption's a cheap (2,100 gold) item with an immense impact. Its health and cooldown reduction stats are ones that every support desires.
Plus, it benefits and bolsters other items as well.
BASE STATS
+400 health
+75% base mana regeneration
+75% base health regeneration
+10% cooldown reduction
Passive: UNIQUE: +10% bonus healing and shielding power. Active: UNIQUE: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 150 - 490 (based on target's level), deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
REDEMPTION AMPLIFIES LOCKET OF THE IRON SOLARI'S SHIELD
Locket Shield: 70 - 665 (based on your level)
Locket Shield with Redemption: 77 - 731 (based on your level)
REDEMPTION'S HEAL IS BOLSTERED BY WIND- SPEAKER'S BLESSING
Windspeaker's Blessing:
+10% bonus healing and shielding power
Windspeaker's Blessing with Redemption:
+20% bonus healing and shielding power
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